The Legend Of Zeldatriforce Of The Gods



The Legend of Zelda Triforce Of the Gods Date Added: 2020-01-22 Genres: Adventure Games Description: The Legend of Zelda Triforce Of the Gods is a special fan-created revision that is much like the original Zelda with some changes. It features an all-new map, music, and new bosses. The Legend of Zelda: Triforce of the Gods.copyright 1991, 1992 Nintendo. This game is known as 'The Legend of Zelda: A Link to the Past' on the other side of the Pacific. The images used are also from the game. Don't go claim them as your own or anything silly like that. This document is not intended for any commercial purpose, real or imaginary.

The Legend of Zelda took inspiration from Christianity. In the original Legend of Zelda, Link had a Red Cross on his shield like The ChristianCrusaders. In the original Japanese text of the game, The Book of Magic that lets Link shoot fire against the monsters, was called 'The Bible'. Evenin the American release of the game, The Cross is still on the book. There are Churches in Zelda II: The Adventures of Link. In the third Legend ofZelda: A Link To The Past, the sanctuary is called a Church in the original Japanese text of the game and the sage is called a priest.
In official artwork from Nintendo for the Japanese Manual for A Link To The Past, Link is seen praying near a crucifix and a statue of a woman holdinga baby (probably Mother Mary). Because it was too controversial too have religious symbols in video games, over time, less Christian referencesappeared in Zelda.

Legend Of Zelda Triforce Heroes Walkthrough

In the lore of The Legend of Zelda, there are the three goddesses that are one and are symbolized in The Triforce. This is a reference to TheChristian Trinity of God The Father, God The Son, and God The Holy Spirit being one as The Holy Trinity.

These three goddesses appear as one symbolized in The Triforce. Together, there are revealed as one goddesses who is Hylia, just like The Trinity isrevealed through Jesus Christ who has The Holy Spirit and God The Father with Him. They are symbolized by Power, Wisdom, and Courage. God The Fatherwould be The Wisdom since The Father knows all things. God The Holy Spirit would be The Power of God's Holiness of Love and Mercy, and God The Sonwould be The Courage since He suffers and sacrifices His Life to defeat the prince of darkness who is satan, in order to save the world.
The Son has The Courage to suffer in order to defeat the prince of darkness who is satan. The Master Sword that is empowered by The Triforce,represents The Sword of Truth which is The Word of God. It is Link with The Master Sword that defeated Ganon. It is God The Son as The Word of Godthat defeated satan.
Ganon appeared as a man (Ganondorf), but really he was the beast 'Ganon'. He comes from the desert tribe of thieves who are called 'The Gerudo'. Heseeks to destroy and conquer. He does not care for The Triforece except to misuse it to bring destruction instead of Peace. The Gerudo Tribe had thesymbol of the crescent moon like Muslims. This is a reference to the conflict between Muslims who seek to conquer and reject Jesus Christ as Lord andthose Christians who have The Power of The Holy Trinity with them through The Lord Jesus Christ by Love and Grace and Faith.

The Wisdom of God is also symbolized as a woman. In The Book of Proverbs, The Wisdom of God is called Chokhmah (or in The Greek translation, she iscalled 'Sophia').
Bs the legend of zelda triforce of the gods This is The Symbolism of Christian things in The Legend of Zelda.
edit on 4-20-2019 by lightofgratitude because: (no reason given)

Storyline text and attempted translations from... ...copyright 1991, 1992 Nintendo. This game is known as 'The Legend of Zelda: A Link to the Past' on the other side of the Pacific. The images used are also from the game. Don't go claim them as your own or anything silly like that. This document is not intended for any commercial purpose, real or imaginary. It exists primarily out of curiosity about both the Japanese language and the changes between the Japanese and English versions of the game. If you're interested in the game, go out and buy it if you haven't already... a summary of what happens can't compare to actually playing it. One of my first SNES games, and still one of my favorites...

Recent Updates

2020-09-27 - I'd heard about the A Link to the Past Randomizer before, but I've only fairly recently started playing randomized games and watching some of the competitve races that they do. I've picked up on all sorts of interesting strategies and knowledge of the game's workings (and ways to break it, though a surprising number of glitches were patched out in the English release) from this, so I'm adding some extra commentary related to that. Unless explicitly stated otherwise, all comments about logical requirements assume seeds generated with no glitching required.

2015-09-07 - A few minor revisions here and there.

2014-03-01 - More minor changes, mostly clarifications on how various items work, and a small section on tricky uses some of them have that you should never need to use outside of a hack.

29 Apr 2012 - A few minor revisions. There's really not much left to do here unless I decide to add a monster guide, similar to the existing boss guide.

27 Feb 2011 - Some minor revisions and additions.

21 Aug 2010 - Cleaned up the translated text by adding line breaks, and also made a few revisions here and there. The only major one is that Sahasralah's caution in the Ice Temple says to 'be very cautious about advancing into the depths' if 'you do not carry Magic Medicine' (emphasis added), not 'you may carefully advance' if you do have it.

? (never recorded the date) - Story text revised and redivided into pieces that are easier to manage. Minor revisions to boss guide.

18 Nov 2006 - Formatting improvements and some other minor fixes.

16 Sep 2006 - I finally figured out a good equivalent for one of the old man's lines on the mountain when Link first meets him (悪いことは言わない), after having seen and heard the same phrase elsewhere and applying the principle of context.

19 Mar 2006 - Boss guide added. That was a wonderful waste of time, but at least I learned a few things about how the game works.

The

28 Dec 2005 - Item information added, and some minor corrections in the main text.

Contents

Opening Sequence
A House in the Middle of the Night
Hyrule Castle: Saving Princess Zelda
The Church
Kakariko Village
Disorienting Forest
Hyrule Overworld
Building by the Eastern Temple
First Crest: Eastern Temple
Back to Sahasralah
Interlude
Second Crest: Desert Temple
Interlude
Third Crest: Hera Tower
The Master Sword
Hyrule Castle
The Dark World
Level 1: Temple of Darkness
Interlude
Level 2: Swamp Temple
Level 3: Skull Woods
Level 4: Thieves' Town
Interlude
Level 5: Ice Temple
Level 6: Misery Mire
Interlude
Level 7: Turtle Rock
Level 8: Ganon's Tower
Showdown with Ganon
Ending Sequence

Item Information

Boss Guide

What's this ALttP Randomizer thing?

Zelda Triforce Symbol

General Comments

  • I've kept the layout of the original text as much as possible. Any exceptions are noted.
  • Lines that are colored like these are my comments.
  • If I don't like how I translated something, I've put a * after it. A (*) stands for something that I can't figure out even well enough to guess.
  • Anything in this color is background information the dialog doesn't explain.
  • Most of the narrative dialog ('You found a bomb! You can blow stuff up!') could as easily be translated as first-person ('I found a bomb! I can blow stuff up!') as it can third-person. After initially deciding against first-person, I changed my mind, because the tone sounds like an energetic young man—like Link—talking, and not like narrative.
  • I've left out the 'did you get all that?' sort of thing that's at the end of most of the longer speeches.
  • Just for clarity, 'overworld' refers to the main outdoor area, and 'labyrinth' refers to an indoor monster-infested area, usually with a boss monster.

E-mail comments, corrections, etc.

The Legend Of Zeldatriforce Of The Gods Goddesses